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Day 0:
Workshop will be held to give the delegates basic knowledge and information on various types of cyphers used to code and decode messages. A handout regarding the ciphers will be given to the team so they can practice even after the workshop has ended. The quiz on day 1 will comprise majorly of the stuff taught in this workshop. Furthermore, the delegates will be presented with a riddle and the first team to solve the riddle will receive bonus points which will be added in their score from Day2.
Day 1:
Teams can send a maximum of 3 participants to take a 2 hour long written quiz consisting of basic IQ based questions and coding/decoding using the ciphers taught to them on day 0. This will challenge not only how well they can perform under time constraints, but their team work as well. This will be an elimination round.
DAY 2:
Day 2 would be handled by Joker. Participants will be locked inside a room under supervision.
· Each team would be given 10 puzzle questions with increasing difficulty.
· After every 15 minutes, Joker would reveal an answer but it could be right or wrong.
· The longer they sit in the room solving the puzzle or waiting for an answer to be revealed with an equal probability of being right or wrong, the less time bonus they would have.
· After every 20 minutes, participants would be allowed to cheat from one another for 3 minutes.
· The idea is to make participants convince one another for those crucial points.
· The catch, however is, that the 5 teams with the least number of points would be killed by the joker.
· Puzzles would be hard because this event is all about analyzing the situation.
· The points for a time bonus and each question would not be revealed. Hence, they must think like joker would and deduce what would earn them the highest number of points.
· Since this is a lot of information participants would be provided a paper with all the rules.
· The room would depict a scenario of a mental asylum, needless to say, participants would be disturbed as much as it is possible by our crew members. This includes very loud music, occasional screams, or wasting time in general.
· Each crew member would know one right answer and they will carry a puzzle which would be slightly less difficult than the original, they can solve the puzzle to get the answer.
· However, the crew members will not reveal the question number for the answer.
· Day 2 is all about calculating and analyzing every piece of information they are provided with (which is a lot) and making the smart choice. Since there is no right way. They can choose anything they think is a smart choice.
Jeopardy! A simple game with a twist. The answers are given first, and the contestants supply the questions. There will be two rounds: Jeopardy and Double Jeopardy. Two players from each team will participate.
In jeopardy there will be four general knowledge categories, each category having six questions of three varying difficulties. The leading team from the previous round will choose which question to reveal first after which ANY team may press the buzzer and answer the question and claim the relevant points for that question.
In double jeopardy contestants will be shown a final question from a fifth category and will be asked to write the answer and place a bet on their current points all in the time frame of 60 seconds. If their answer is correct the points they have betted will be doubled and added to their round 1 score. If their answer is incorrect the points they wagered will be deducted from their round 1 score. The largest amount they can wager is their score after round 1. Take for example a team having 10 points at the end of round 1 wager’s 5 points on their answer for double jeopardy. This could go two ways. If their answer is correct their score will become 20. If incorrect their score will become 5.

Haram Siddique
Event Head Tour De Mind

Mahad Abdullah Shahid
Event Head Tour De Mind